![]() If Dino Crisis 1 was like Friday The 13th, then the third game is Jason X, and that’s about as silly as that sounds. The spin-off, a light gun game called Dino Stalker, ended up with a Metacritic score of 50, so the less said about that, the better. ![]() Commercially, DC 2 wasn’t quite as big of a success as the first game, selling 1.19 million copies, but it was enough to warrant both a spin-off and a sequel, and that’s basically where the series takes a nosedive. Players were even rewarded for murdering dinosaurs in succession with Extinction Points, which would allow the player to purchase new, more powerful weapons.ĭespite the change in direction, critical reception for Dino Crisis 2 was just as warm as the first game, earning praise for new focus on action. Again, like the Resident Evil series, Dino Crisis 2 moved away from the horror-esque elements of the series to become more like an action-adventure game. Naturally, that level of success prompted a sequel, with Dino Crisis 2 launching on PS2 in 2000. Sales of Dino Crisis would hit 2.4 million copies, and ports of the game were released on PC and the Sega Dreamcast in 2000, but those versions weren’t as well received, with many favouring fellow Dreamcast release Resident Evil: Code Veronica. ![]() Environments were actually shown in real-time as opposed to the pre-rendered areas of the RE games, and enemies could follow you from one room to the next, adding to the level of tension in a way that wasn’t utilised in the RE games at that point.ĭino Crisis launched in July of 1999, and critics were mostly impressed with the game, noting the obvious influences from Jurassic Park and Resident Evil while also praising the improvements on the formula such as the dinosaur AI. Although Dino Crisis clearly drew from Mikami’s earlier work, it also expanded on the Resident Evil formula. ![]() While Resident Evil aimed for true survival horror, Dino Crisis moved towards the idea of “panic horror”, as the dinosaurs were stronger, smarter and faster than the zombies of the RE series. Undeterred by these constraints of time, Mikami spoke about the difficulties that came with developing the dinosaurs: “Producing the dinosaur animation was interesting because we don’t know for sure how they moved in real life, so I had to use my imagination.” He then gleefully showed Edge footage of the player character being devoured by a dinosaur, remarking on how dogs and crocodiles were used as inspiration for the dinosaurs chowing down on humans. In an interview with Edge Magazine back in 1999, he cited a desire to develop a game that was a little bit more “real”, or as real as you could possibly get for a game about creatures that haven’t existed for millions of years. Today we ask: will we ever see Dino Crisis 4, or a remake?Īs mentioned, Dino Crisis was conceived by Resident Evil visionary Shinji Mikami. The series has seemingly been extinct since then though, but fans have been clamouring for a comeback. The idea of fighting dinosaurs in this day and age is silly, sure, but tell me your pants wouldn’t turn brown if you were being hunted by a pack of raptors. From that, Dino Crisis was born.įrom 1999 to 2003, Dino Crisis carved itself a niche for action-oriented survival horror that walked the line between daft and terrifying. Longtime Capcom employee Shinji Mikami looked to Hollywood for inspiration on the next great Capcom franchise, and he found it with The Lost World: Jurassic Park and Aliens. Kirk’s secret lab in the control room.Capcom cornered the market on the survival horror genre, thanks in no small part to the Resident Evil series, but success breeds complacency. Unlock this door by entering “STABILIZER”.ħ=In the Parts Storage room there is also a door. After that, you have to use your DDK Disc and enter “ENERGY”.ĥ=In Rest Station room, enter WATERWAY to unlock the door.Ħ=In the room were you enter the B2 chips 1 and 2, there is a DDK door. To unlock this door enter “NEWCOMER”.ģ=In B1 Hall, input “LABORATORY” to unlock the door.Ĥ=Back to Computer room, insert your Key Card in the key card device. The combo for the lounge on the 2nd floor is 8159ġ=Enter “HEAD” to open the Chief’s Room door.Ģ=Back to Main Entrance. 0426-Combo for the safe in the Management Officeģ1415-Access code for computer in Security Pass RoomĠ204-Access code for 2nd computer in Stabilizer Design RoomĠ367-Access code for 1st computer in Stabilizer Design Roomģ64204-Access code for the computer in the Parts Storage Areaġ281-Combo for the case in Stabilizer Experiment RoomĠ392-Access code for Key Chips in Security Pass Roomģ695-Access code for computer in the library Room on floor B1ħ248-Access code to unlock Gas Experiment room
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